191 |
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
|
Monograph
|
-Empty-
|
Millington
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781498736411
|
192 |
Games User Research: A Case Study Approach
|
Monograph
|
-Empty-
|
Garcia-Ruiz
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781498706421
|
193 |
The Art of Fluid Animation
|
Monograph
|
-Empty-
|
Stam
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781498700214
|
194 |
Extending Virtual Worlds
|
Monograph
|
-Empty-
|
Cudworth
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781482261172
|
195 |
Pixel Art for Game Developers
|
Monograph
|
-Empty-
|
Silber
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781482252316
|
196 |
Honoring the Code: Conversations with Great Game Designers
|
Monograph
|
-Empty-
|
Barton
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781466567542
|
197 |
Graphics Shaders: Theory and Practice
|
Monograph
|
-Empty-
|
Bailey
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781439867754
|
198 |
Real-Time Shadows
|
Monograph
|
-Empty-
|
Eisemann
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781439867693
|
199 |
Creative Character Design 2e
|
Monograph
|
-Empty-
|
Tillman
|
Animation Practice
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781351261685
|
200 |
GPU Pro 360 Guide to Rendering
|
Monograph
|
-Empty-
|
Engel
|
Applied Gaming
|
Bloomsbury Visual Arts
|
2024-04-01 20:03
|
Current
|
https://www.bloomsburyvisualarts.com/encyclopedia?docid=b-9781351261524
|